It might well have been called the 'Game of Life,' as it contains all the elements of success and failure in the real world. "a practical demonstration of the present system of land-grabbing with all its usual outcomes and consequences. Monopoly was originally based on " The Landlord's Game," a board game created more than a century ago by a Quaker political activist, Elizabeth Magie, who hoped that it would teach how monopolies unfairly concentrate wealth. The most popular commercial board game in the world, Monopoly, has been played by more than one billion people, yet its early history is not widely known. This discovery leads to a classroom discussion about how to effectively address the enduring effects of prior group-based disadvantages. What the players typically discover, however, is that even under conditions of equality, formerly disadvantaged players continue to decline and struggle with debt. In a second phase, "equal opportunity" is implemented and all players are permitted to play by normal Monopoly rules. During this initial phase of the game, disadvantaged players quite often fall into substantial debt. For example, a privileged player might receive $350 rather than the standard $200 for passing Go, whereas a disadvantaged player might be permitted to move only half the amount rolled on each turn. In Intergroup Monopoly, players begin with unequal amounts of money and are given individualized rules that reflect differing degrees of privilege or disadvantage. Intergroup Monopoly is an action teaching game that modifies the classic Monopoly board game to explore the dynamics of group-based inequality. To: (1) illustrate the structural dynamics and consequences of intergroup inequalities, (2) teach students about the interdependencies between income and housing, and (3) help students appreciate the need for interventions that actively address the enduring effects of prior group-based disadvantages Richard Harvey (Saint Louis University) Please note: Instructors are welcome to use or adapt these teaching ideas for their own classes, provided the use is noncommercial and appropriate credit is given.
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